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  1. 2021 High School Federation Rules apply except for Magic Valley Jr. Football  League modifications described herein

  2. Eligibility Rules:

    1. 3rd, 4th, 5th and 6th grade level boys and girls are eligible to play

    2. Players may play up to a higher age level but not down

    3. Each organization entering teams may NOT turn away eligible participants so long as those participants have registered and provided all necessary documentation prior to registration deadlines. 

    4. The Magic Valley Competitive Football League will hold no liability for any teams or participants entering into the league each organization will hold all liability for the teams and participants they enter

  3. Equipment Rules:

    1. Tennis shoes, gym shoes or rubber molded cleats are acceptable. Rubber cleat shoes are not required.  No metal baseball type or screw in cleats will be allowed.

    2. Each player is required to wear a protective mouth or teeth guard during any game or practice.

    3. Intermediate size football will be the “Official League Ball”, also known as the Junior Size.

    4. 2021 High School Federation Rules will apply to the use of padding and other protective gear

  4. Clock Rules:

    1. Teams be ready to begin play within 10 (ten) minutes of the scheduled time or they will forfeit by the score of 6-0

    2. Each 5th & 6th grade regular game will consist of 4 (four), 15 (fifteen) minute quarters. Each 4th grade regular game will consist of 4 (four), 12 (twelve) minute quarters.

    3. Clock will run continuously 

    4. Clock will stop for team time outs & referee time outs

    5. Half time will not exceed 7 minutes

    6. Home team will designate a properly trained, responsible, ADULT to run the clock.

  5. Time Out Rules:

    1. Each team will be allowed 3 (three) time outs during each half and 1 (one) time out per overtime if needed.

    2. Time outs will be 1 (one) minute long.

  6. Offensive Rules:

    1. All offenses must conform to High School Federation Rules

    2. All offenses must have a  five man, balanced front line, this includes 1 center, 2 tackles, and 2 guards (does NOT APPLY to 8 man games)

    3. The offense will be given 2 (two) points for kicking the extra point and 1 (one) point for running or passing the ball.

    4. To begin the game, after halftime, touchdowns and safety’s, the ball will be placed on the 35 yard line to commence play (there will be no kickoffs)

    5. If a team does not snap the ball within 35 seconds they will be charged with a delay of game and will receive  a 5 (five) yard penalty

    6. There will be a 5 (five) yard penalty for illegal offense

  7. Defensive Rules:

    1. No player on defense can stunt 

    2. Linebackers need to be at least 3 (three) yards off the line of scrimmage and no forward movement until the ball is snapped

    3. 5th and 6th Grade Teams defense must  be a six/two defense with 4 (four) interior lineman head up or four/four defense with 4 (four) interior lineman head up

    4. 4th Grade Teams defense must be a four/four defense with four interior lineman head up

    5. In a six/two defense, defensive ends may not line up more than 2 (two) yards outside of  the last man on the interior line of scrimmage ie: the center, guards tackles or tight ends 

    6. The center must be kept uncovered except within the 10 (ten) yard line

    7. Within the 10 yard line defense may use a nose guard but must be head up, no gap

    8. Defense can rush on P.A.T’s and field goal attempts

    9. There will be a 5 (five) yard penalty for illegal defense

  8. Overtime Rules:

    1. In case of the tie, we will use the Kansas Play-Off Plan.  Each team will get the ball on the 10 (ten) yard line and have 4 (four) downs to score.

    2. Play-Offs will continue until a winner is determined

  9. Weight Limit Rules:

    1. All 5th grade versus all 5th grade or all 6th grade versus all 6th grade) NO WEIGHT LIMIT will be enforced.

    2. All 4th grade level teams, players weighing over 95 pounds at the designated weigh in will be considered a “line only player” and will have an “X” sticker placed on their helmet for the remainder of the season

    3. All combined grade level teams, players weighing over 121 pounds at the designated weigh in will be considered a “line only player” and  will have an “X” sticker placed on their helmet for the remainder of the season

    4. Any player (on a combined team or all 4th grade team) who does not weigh in at the Jamboree Official Weigh In or at an Official Weigh In set prior to the Jamboree by the Organization Representative, will be treated as an “line only player” and will have an “X” sticker placed on their helmet for the remainder of the season.

    5. Any player with an “X” sticker will be allowed to play offensive and defensive line ONLY.  

    6. Any Player with an “X” sticker cannot advance the ball.  In the event of  a “line only player” intercepting the ball or recovering a fumble, the ball will be dead at the point of interception or fumble recovery. This applies to 11-man only.

    7. All weigh ins must be completed with all pads minus cleats and helmets

  10. Special Teams Rules:

    1. No punting will be allowed.  In the event that a team wishes to punt, the ball will be moved an automatic 30 yards down the field & the ball will be turned over to the opposing team for a first down.

    2. Defense can rush on P.A.T.’s and field goal attempts

    3. There will be no kickoffs

  11. Misc. Rules:

    1. Teams will be stationed on opposite sides of the playing field during the game

    2. A team may play only one game in a 48 hour period.

    3. Each rostered player must play a minimum of 2 (two) full quarters on either offense or defense

    4. Home team will contact EMT services and request their presence at each game

    5. Home team will schedule referees to include 1 (one) certified referee and 3 (three) additional uncertified referees per game. 

    6. Each team will play a minimum of 6 games

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